Kebina Trudough here, offering you the best gold making secrets they don't want you to know about! I was like you once, poor and homely, before I discovered my patented system. Now you too can fill your pockets with the good stuff without ever breaking a sweat! Why spend all your time toiling when you could be vacationing in the Hot Springs? I'm not offering these tips for 100 gold, or 90 gold, or even 50 gold! No, not even 20 gold! My system is yours for FREE! Satisfaction guaranteed or I'll give you a full refund (handling charges may apply). Today, I'm going to help you make the most out of your questing experience. The most gold, that is! Quests often reward hard-working Azerothians with items that are useless to them.
I don't want to invoke BTPNTC again, but it's a common perception that one of the goals in class balance in Wrath has been to bring the damage various DPS specs more in line with each other. This, in turn, has raised questions like "if a feral druid does as much damage as a rogue, what's the point of the rogue?" This question is arguable, but fortunately, that lovable crustacean Ghostcrawler has laid bare the developers' goal for how the classes should be positioned relatively in terms of DPS. Here it is: Hunters, mages, rogues, and warlocks. Everyone else. It's important to note that the gap between 1 and 2 is meant to be quite small, and that it will probably be swallowed up by gear, player skill, and the particulars of individual encounters in most cases. As GC puts it, "If you know your class cold, I mean really know it, then there is no reason you can't be topping meters."
New around here? WoW Rookie points WoW's newest players to the resources they need to get acclimated. Send us a note to suggest a WoW Rookie topic. Got stuff? You need a banker. Creating a dedicated character to do nothing but hang out in town, store goods and handle your finances may sound redundant at first. But time is money, friend -- and a banker can save you both.
Coming back to my post as official 3.1 PTR raid reporter after an offensive usurping by my dubiously sentient coworker Alex Ziebart, it's time for a new roundup of tonight's PTR Ulduar testing events. Last night we got a taste of the Flame Leviathan fight, which brought us motorcycles and tanks and floating pyrite containers, but tonight ... tonight we got a taste of a good, old-fashion player vs. comically gigantic dude raid encounter with Ignis, the Furnace Master. Matt "Matticus" Low, the aforementioned plantlike Mr. Ziebart, and I formed a 10-man raid. As usual, Lead Encounter Designer Scott Mercer, a.k.a. Daelo, was around for the fun. Making travel considerably easier was last night's addition of a teleporter to different areas of the dungeon. Our trip past the large gate guarding the end of the Iron Concourse to the Colossal Forge was instant and uneventful. Then we waited for our barrel-chested braid-bearded friend to spawn. This writeup will be spoiler-heavy. If you don't wish to know anything about this fight, don't click below. You've been warned.
While doing my nightly pass through my RSS reader (even we bloggers read dozens of blogs per night, blogging is our lifeblood), I came across a fun little post from Aspect of the Hare. If you could give your character any title you wanted, what would it be? They don't mean picking from what's available via achievements or quests, but what would you make up to give yourself? I asked this question to the WoW Insider HQ before writing this up to see what the gang would want, and Michael Sacco was the first to chime in. His joke answer was 'Ancient Chinese Wizard' as a nod to Zhang Bao, a character made infamous by the Dynasty Warriors series. Being a Shaman, he's pretty good at the whole Thunderstorm spiel. His more serious answer was Stormcaller. That's a pretty good one, I think!
Unique ‘Augmented Reality’ visuals for enhanced gaming experience
Customize a deck with over a hundred different creature and magic spell cards. Each unique card features different abilities and attacks
Easy to learn card play mechanics combined with advanced deck strategies
Battle in a variety of single-player and head-to-head modes
Log on and join the competitive arena of online play
Perform over 75 outrageous tricks on massive jumps to experience The Vertigo Rush
Each rider features unique “signature tricks” that can be performed
Build your Ride from the ground up
16 Vehicles in single-player and online multi-player
Race across seven of the world’s most dramatic natural environments in the World Tour
KILLER 80s SOUNDTRACK: Pick up your axe and rock out to tracks ranging from New Wave to Hair Metal. Every song will have you tapping your feet and banging your head!
AWESOME CHARACTERS: Play as your favorite Guitar Hero characters decked out in awesome 80’s outfits.
CO-OP MULTIPLAYER: Guitar Hero: Rocks the 80s puts 2 players closer to the rock experience, enabling players to play cooperatively with one person on lead guitar, and the 2nd on bass or rhythm guitar.
CHALLENGE A FRIEND: Jam against a friend in two competitive multiplayer modes.
PRACTICE MAKES PERFECT: Master those 80’s hits using the awesome Practice mode. Play any part of any song or even slow down the songs to really nail those difficult sections.
The original Street Fighter
Avengers, Final Fight
Block Block, Strider
Captain Commando, Side Arms
Magic Sword
Explore Atlantis and ancient Egyptian pyramids - every hidden dark crevice and impossible height
Unleash a hail of bullets from Lara's dual pistols - acrobatic gunplay as you deftly leap around charging enemies
Wilderness awaits - Bestial predators from bats to wolves to bears defend their territory from human encroachment
Death-defying stunts - Leap over massive gaps, cling onto rock ledges, and swim through underground tunnels
Seek to outwit the brilliant ancient designers of many epic puzzles and vaults in order to uncover their secrets
